AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in Chile - Q1 2022
Discover the performance of the top 5 low poly games on iOS in Chile during the first quarter of 2022, with insights into downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on iOS in Chile demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox
Throughout Q1 2022, weekly revenue for Roblox saw fluctuations, starting at approximately $50.7K and ending the quarter around $26.4K. Weekly downloads experienced a downward trend, beginning with 6.5K at the start of the year and decreasing to about 3.2K by the end of March. The number of weekly active users remained relatively stable, hovering between 117K and 128K.
Move House 3D
For Move House 3D, the weekly downloads showed a significant decrease from 1.4K in mid-January to single digits towards the end of the quarter. Weekly revenue was minimal, peaking at $29 in the week of February 21. The active user base also declined from approximately 1.1K in mid-January to just over 100 by the end of March.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game saw a gradual decline in weekly revenue, starting at $843 in late December 2021 and dropping to $261 by the end of March. Weekly downloads fluctuated with a notable spike to 1.5K in the last week of March. The active user base saw a similar trend, increasing from 1.4K in late December to 1.6K by the end of the quarter.
LEGO® DUPLO® MARVEL
The performance of LEGO® DUPLO® MARVEL showed modest weekly revenue, peaking at $103 in the week of February 21. Downloads were relatively low, with a maximum of 325 in early February. The active user count increased from 66 in late December to a high of 305 in early February, before stabilizing around the mid-100s by the end of March.
LEGO® Star Wars™ - TFA
LEGO® Star Wars™ - TFA maintained steady revenue with slight peaks, reaching $43 in late January. Weekly downloads remained consistent, fluctuating between 30 and 105 throughout the quarter. The number of active users was stable, ranging from 201 to 286 during the period.
The data and insights presented here are sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.